Hey everyone! I’m excited to share another one of my interactive projects with you. If you enjoy rhythm games and spend time on Instagram, you’re going to love this one. Let’s dive into “It’s Not OSU,” an Augmented Reality (AR) experience I developed using Meta Spark.
Introducing “It’s Not OSU”
Imagine opening Instagram and finding an AR effect that lets you play a game inspired by the popular rhythm game OSU, but with a twist – you control the game with your body! Using body tracking, the game maps movements to your wrists and ankles. You can also choose any song from Instagram’s music library. Welcome to It’s Not OSU!
The Inspiration Behind the Project
The idea for “It’s Not OSU” came from my love for rhythm games and the dynamic gameplay of OSU. I wanted to create an AR experience that combines the fun of OSU with the physical engagement of body tracking. This allows users to immerse themselves fully in the game, moving to the beat of their favorite songs.
Building with Meta Spark
Meta Spark is Instagram’s platform for creating AR effects. It’s packed with tools to help bring creative ideas to life. For “It’s Not OSU,” Meta Spark provided the perfect environment to develop the interactive elements and ensure smooth and responsive gameplay.
How It Works
Here’s a glimpse into the development process:
- Concept and Design: The first step was reimagining OSU with body tracking. I designed the game mechanics to map movements to the user’s wrists and ankles.
- Development in Meta Spark: Using Meta Spark, I implemented the AR components, focusing on body tracking and music integration. The advanced tracking capabilities of Meta Spark allowed me to map user movements accurately to the game controls.
- Gameplay Mechanics: The game uses body tracking to detect movements of the wrists and ankles. Players need to hit the beats by moving their body parts in time with the music. The song choices are limitless, thanks to Instagram’s music library.
User Experience
When you activate the “It’s Not OSU” effect on Instagram, the AR experience begins by detecting your body. The game maps the movements to your wrists and ankles. You can select any song from Instagram’s music library, and the game starts by showing circles that you need to hit by moving your corresponding body parts. The goal is to keep up with the rhythm and hit as many beats as possible.
Why It’s Fun
What makes “It’s Not OSU” so enjoyable is its blend of rhythm, movement, and customization. It’s a fun way to engage with music and challenge yourself with body tracking controls. It’s engaging, entertaining, and perfect for creating fun content on Instagram. Plus, you can play to your favorite songs, making each game unique and personalized.
Looking Ahead
Working on “It’s Not OSU” has been an exciting journey. Projects like these inspire me to continue exploring the potential of AR. I’m looking forward to creating more interactive and entertaining AR experiences. Up next, I’m diving into Virtual Reality (VR) and Mixed Reality (MR), so stay tuned for more innovative projects!
Thanks for taking the time to read about “It’s Not OSU.” If you’re interested in AR, rhythm games, or just love seeing new tech innovations, I hope this project piques your interest. Feel free to reach out if you want to chat more about AR, tech, or anything else!